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PURPOSEFUL
TEACHING:
DESIGN AND INSTRUCTION FOR ADULT LEARNERS
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FUNCTIONAL COMPETENCY
Assessment
/ Continuous Improvement - Self-evaluation and Continuous Learning [Sharing
Learning w/ Others]
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TABLE OF CONTENTS
TRAINING/EDUCATION
APPROACH
Training must be more than imparting knowledge.
The instructor's job is to facilitate learning for every participant regardless
of previous experience or educational background. Training must be grounded
in a clear understanding of adult learning. It must combine the needs of participants
with the outcomes stated in course curriculum. Telling is not teaching, nor
is listening learning. Consequently, instructors must engage participants in
a wide range of structured learning activities, which lead to a higher level
of understanding and result in the participant's ability to apply theories and
models in their own context.
The training approach presented here is focused
on student learning. Teaching is a purposeful activity where every action of
the teacher is planned for or responding to the learning needs of the students.
This is a dynamic curriculum and instruction system consisting of the following
essential elements:
- outcomes stated in terms of how the student
will demonstrate his/her acquisition of knowledge and skills
- students' active engagement in the learning
process through interactive teaching techniques embedded in the curriculum
and responsive interaction techniques used by instructors to secure student
involvement
- a continuous assessment of student learning
through diagnostic dialogue between students and instructor and checking for
understanding by the instructor.
The following is a description of the adult learning
concepts on which this approach is based along with some of the principles and
models which guide the structured learning activities.
THE NEEDS OF ADULT
LEARNERS
Adult Learners:
- Have a good deal of first-hand experience that
they wish to use and share in class.
- Expect to be treated with respect due their
maturity and individualism in the learning situation.
- Usually have specific and immediate learning
goals and expect structure and clear outcomes for the learning program. They
want to know how to apply learning to their personal or professional lives.
- Have a desire to be active participants in
the learning process. Effective learning situations are interactive and tend
to be centered on problem solving.
- Are frequently anxious about their learning
abilities and the appearance of competence in the classroom, but are anxious
for educational success.
- Have a strong need for periodic feedback, encouragement,
and learning in an atmosphere where there is a high degree of safety, mutual
commitment, and choice.
- Are critical of unprepared teachers, poorly
articulated programs, and individuals or processes which interfere with their
learning.
- Expect to have their physical needs met (adequate
furniture, appropriate breaks, etc.).
- Need a good balance between tight, well-paced,
content-oriented presentations and the time needed for learning integration.
INSTRUCTOR'S PREPARATION
AND DELIVERY GUIDELINES
Instructors should to adhere to these
general guidelines:
- Use the beginning of class time wisely. It is
the best time to set a positive learning environment and is one of the two
times that the highest level of learning takes place. Establish confidence
and trust between participants and instructors. A first step is structuring
ways for them to get to know you as well as each other. Begin with suitable
introduction which is as experiential, lively, and as low-risk as possible.
- Identify participant expectations and be prepared
to act on any serious discrepancies between yours and theirs. Know what is
negotiable with you. Be available to change what is negotiable and stick to
what is not.
- Achieve a balance between experiential, "hands-on"/
practical and discussion/lecture activities and balance among independent,
paired, group, and class activities.
- Use groups wisely. When using groups and group
projects, attend to the process of making those groups successful; teach people
how to operate in groups and monitor/support their progress.
- When using direct/lecture instruction, keep
it short (7-20 minutes), make sure it is well organized and supported by audio/visual
aids.
- Involve participants in active discussion sessions
among themselves with you as a participant. Discussion is more than instructor
questions and participant answers. Always be aware of opportunities (and plan
many) to relate experiences to participants' lives and work.
- Check for the understanding of participants.
Plan regular feedback points and be aware of other times when feedback is
in order. Work to make feedback timely. Be available and approachable to your
participants.
- Increase the level of learning by asking higher-order,
critical thinking questions when you have established the participants' understanding
and ability to apply their comprehension of knowledge and skills. Use Bloom's
Taxonomy as a tool to guide your activity selection and questioning style.
BLOOM'S TAXONOMY
Levels of Thinking, Questioning, and Learning
(lowest to highest)
| Knowledge |
Recall
or recognize information. |
| Comprehension |
Organize
learned material, describe it in his/her own words. |
| Application
|
Use
previously learned material to solve a problem. |
| Analysis |
Identify
reasons, causes, and motives; consider available evidence to reach a conclusion,
inference, or generalization; analyze a conclusion, inference or generalization
to find supporting evidence. |
| Synthesis |
Combine
ideas or related information; produce original communications, make predictions
based on several bits of information, solve a problem using several sources. |
| Evaluation |
Judge
the merit of an idea, solution, or work. |
Verbs for Writing Behavioral Learning
Outcomes
| 1.
Knowledge |
|
arrange
define
duplicate
label
list
memorize
name
|
order
recognize
relate
recall
repeat
reproduce |
|
| 2.
Comprehension |
|
classify
describe
discuss
explain
express
identify
indicate |
locate
recognize
report
restate
review
select
tell
translate |
|
| 3.
Application |
|
apply
choose
demonstrate
dramatize
employ
illustrate
interpret |
operate
practice
schedule
sketch
solve
use |
|
| 4.
Analysis |
|
analyze
appraise
calculate
categorize
compare
contrast
criticize
diagram |
differentiate
discriminate
distinguish
examine
experiment
inventory
question
test |
|
| 5.
Synthesis |
|
arrange
assemble
collect
compose
construct
design |
formulate
manage
organize
prepare
propose
set up
write |
|
| 6.
Evaluation |
|
appraise
argue
assess
choose
compare
defend
estimate |
judge
predict
rate
select
support
value
evaluate |
|
SELECTING INSTRUCTIONAL
TECHNIQUES
Acquisition of Knowledge
Lecture. A one-way organized, formal
talk is given by a resource person for the purpose of presenting a series of
events, facts, concepts, or principles.
Panel. A group of three to eight
people present their views on a particular topic or problem.
Group discussion. A group of five
to twenty people have a relatively unstructured exchange of ideas about a specific
problem or issue.
Buzz group. A large group is divided into
small "huddle" groups for the purpose of discussing the problem or
subject matter at hand.
Reaction panel. A panel of three
or four participants react to a presentation of an individual or group of individuals.
Screened speech. Small groups of
participants develop questions they wish resource persons to respond to extemporaneously.
Symposium. A series of related presentations
(three to six) are offered by persons qualified to speak on different phases
of a subject or problem. Listening group. In groups, participants are asked
to listen to or observe an assigned pan of a speech, panel, or the like.
Enhancement of Thinking
Skills
Case study. A small group analyzes
and solves an event, incident, or situation presented orally or in writing.
Game. An individual or group performs
an activity characterized by structured competition that provides the opportunity
to practice specific thinking skills and actions (such as decision making).
In-basket exercise. In a form of
simulation that focuses on the "paper symptoms" of a job, participants
respond to material people might have in their in-baskets.
Critical incident. Participants
are asked to describe an important incident related to a specific aspect of
their lives. This is then used as a basis for analysis.
Debate. A presentation of conflicting
views by two people or two groups of people helps to clarify the arguments between
them.
Reflective practice. Thoughtfully
reflecting on one's actions, including the assumptions and feelings associated
with those actions, can be done individually or as a part of a small group discussion.
Observation. After an individual or group
systematically observes and records an event using a specific focus (for example,
leadership style, group interactions, instructor behavior), the data are analyzed
and discussed (either one on one or in a group format).
Quiet meeting. Participants who
know each other well sit quietly and reflect on a topic or question, sharing
from time to time an idea on the area presented. No reaction is given to these
comments, although others are free to share their ideas also The power of this
technique is in the silence, not the talking or listening.
Source: Adapted Tom Caffarella Rosemary
S. Planning Programs for Adult Learners. San Francisco: Jossey-Bass Inc., 1994,
PP. 189-190.
Development of Psychomotor
Skills
Demonstration with return demonstration.
A resource person performs a specified or a job, showing others how to
do it. The participants then practice the same task.
Simulation. Participants practice
skills in a learning environment that simulates the real setting in which those
skills are required.
Trial and error. Participants are encouraged
to figure out individually or in groups a way to do a hands-on job effectively.
Skill practice exercise. Participants
repeat performance of a skill with or without the aid of an instructor.
Behavior modeling. A model or ideal
enactment of a desired behavior presented via an instructor, videotape, or film,
usually followed by a practice session on the behavior.
Changes in Attitudes,
Values, and/or Feelings
Role playing. The spontaneous dramatization
of situation or problem is followed by a group discussion.
Simulation. This is a learning environment
that simulates a real setting, with the focus on attitudes and feelings related
to the situation presented.
Group discussion. A group of five to twelve
people have a relatively unstructured exchange of ideas focused on the attitudes
and values they hold about a specific issue or problem.
Storytelling. Participants "tell their
stories" about an experience that all or most group members have in common.
Metaphor analysis. Participants construct
metaphors--that describe, in a parallel yet more meaningful way, a phenomenon
being discussed.
Game. Participants take part in an activity
characterized by structured competition to provide insight into their attitudes,
values, and interests.
Exercise, structured experience. People
participate in a planned exercises or experiences, usually using some instrument
or guide, and then discuss their feelings and reactions.
Reflective practice. Thoughtfully reflecting
on one's actions, including the assumptions and feelings associated with those
actions, can be done individually or as a part of a small group discussion.
Source: Adapted from Capella,
Rosemary S. Planning Programs for Adult Learners. San Francisco: Jossey-Bass
Inc., 1994, pp. 189-190.
PLANNING VERBS
| THE
LEARNER |
ACTION
VERB |
CONTENT |
| The
participant will |
detect |
When
the new equipment is not operating at 80 percent efficiency |
| The
trainee will |
demonstrate
|
Effective
and efficient use of parts I and 2 of the newly installed word-processing
program |
| The
learner will |
describe |
Five
appropriate methods for teaching adult students with learning disabilities |
| The
learner will |
express |
Her
attitudes and feelings about working with diverse populations |
| ACQUISITION OF KNOWLEDGE |
ENHANCEMENT OF THINKING
SKILLS |
DEVELOPMENT OF PSYCHOMOR
SKILLS |
CHANGES IN ATTITUDES,
VALUES, AND/OR FEELINGS |
identify
list
define
describe
state
prepare
recall
express
categorize
chart
rank
distinguish
explain
outline
inform
label
specify
|
reflect
compare
contrast
catalogue
classify
evaluate
forecast
formulate
investigate
modify
organize
plan
research
study
translate
differentiate
analyze
compute
devise
review |
demonstrate
produce
assemble
adjust
install
operate
detect
locate
isolate
arrange
build
conduct
check
manipulate
fix
lay out
perform
sort
construct
draw |
challenge
defend
judge
question
accept
adopt
advocate
bargain
cooperate
endorse
justify
persuade
resolve
select
dispute
approve
choose
feel
care
express
reflect |
TRAINING PLAN AND
GUIDELINES FOR INSTRUCTORS
This Training Plan Template can be used to design
course work and the classes within each course. The Training Plan is based on
a participant-centered, outcomes-based approach to teaching and learning. Course
plans have the following components:
Course Plan
| Outcomes: |
The
behavioral objectives that indicate what the participant will do to demonstrate
knowledge or skills acquired in the course. |
| Assessment: |
The
evaluation processes or products required of the participant to show mastery
the outcomes of the course |
| Learning
Activities: |
The
activities provided by instructors to facilitate learning: creating a
supportive learning environment, engage students, check for learning,
and increase students' critical thinking. |
| Resources: |
Texts
or materials necessary to teach the course. |
| Time-frame:
|
This
indicates the time allotted for courses or classes. |
Lesson Design/Class Plan
Time Allotment:
Opening Learning Activity:
Purpose:
- focus participant attention
- identify level of participants' current knowledge
or experience
- reinforce or integrate previous learning
- develop readiness and motivation for new objectives
Communicate Lesson Objectives/Plan
Purpose:
- give participants and instructor focus and shared
direction
- provide guidance for reflection on and evaluation
of learning
Provide Instructional Activities on Content,
Concepts, or Skills to be Acquired
Purpose:
- direct instruction gives participants foundational
information
- modeling or examples of concept or skill increases
participant comprehension and begins the transfer of learning process
- activities to increase level of critical thinking
move learning to higher levels
- activities to check for understanding give participant
and instructor a knowledge of the level of participant comprehension of material.
Guided Practice with Feedback
Purpose:
- give participant application guidance and feedback
- help participant transfer learning to other
contexts
- give instructor and participant diagnostic feedback
on level of participants' learning and necessity for reteaching
Independent Practice and Assessment
Purpose:
- give participant an evaluation of the acquisition
of learning and skill as demonstrated on selected assessment instruments or
projects
- provide feedback to the instructor on degree
and quality of participant learning
Curriculum Embedded Active Teaching Strategies
Demonstration. Instead of talking about a concept, procedures or
set of facts, try fan demonstration of three ~ ~ ~ -information in action. Involving
participants in the demonstration makes the learning more experiential rather
than vicarious.
Case Study.: A case study can be likened
to a written demonstration. You are providing an account of a real or fictitious
situation including enough detail to make it possible for groups to analyze
problems involved. You can also embed information in the case you might normally
use in a lecture format. Case studies are good for opening a lesson to provide
focus and identify needs, and are an excellent way to transfer knowledge
into practice.
Guided Teaching. Instead of presenting a
lecture, ask a series of questions to tap the knowledge of the group or to obtain
their hypotheses or conclusions. You may get more participation if you beam
the questions to pairs or small groups for mini-discussion prior t o taking
answers. Record their ideas and compare them to the lecture points you have
in mind. Expand on those brought up and include those missed.
Read/Watch add Discuss. Ask participants
to read a short, well-formatted handout covering lecture material or ~wateh~
a video presentation and then continue with small group discussion to clarify
its contents and application.
Group Inquiry. Instead of asking questions,
the instructor can pose a problem or challenge participants to demise questions
of their own for the group around a topic the instructor introduces. This activity
can be used in conjunction with Read and Discuss.
Information Search. This method can be likened
to an open book test. Hand out worksheets containing questions about the topic.
Have the group search for the information which you would normally cover in
ad lecture. The search can be accomplished by small groups, pairs, or individuals.
Cooperative Learning. Structure group activities
which emphasize positive interdependence in a groupie learning situation. Individual
accountability is a key outcome of these strategies.
Panel Presentations. Participants research
aspects of a topic or problems and present in a panel format
Role Playing. Role playing is the best way
for participants to practice a skill or explore a body of knowledge in a safe
and somewhat realistic way. You set up a situation and have participants take
the parts indicated. This should not he accomplished in front of a class of
peers.
Games and Simulations. Interactive learning
has a greater impact than passive learning. Information that is discovered remains
longer with participants. Games and simulations can be used to assess participants
level of skill or knowledge or give them an opportunity to practice and improve.
Writing Tasks. These tasks can be reports,
proposals, reactions, journals, or summaries. Make sure that guidelines for
writing tasks are clear as well as grading (if any) criteria.
Mini Application Projects The project method
of learning involves assigning complex tasks to participants. Such tasks should
challenge them to obtain additional information and to apply what they have
learned.
Contracts. Participants can create projects
of their own based on your criteria or theirs. The key here is that they write
a proposal in the form of a contract which both of you sign. The contract should
include objectives, activities, and a mutually agreed upon form of evaluation.
In addition a time line or due dates is appropriate.
Summary: Effective Strategies to Promote
Adult Learning
Adults:
- Expect to be treated with respect because they
bring experience to be shared in the learning situation. Part of each day's
training activities includes an open discussion section to draw on the knowledge
and skills of participants.
- Have specific learning goals that include putting
new knowledge and skills ; into practice in their own contexts. One of the
early activities in training is assessing and including, where possible, the
participants' expectations for learning.
- Require a challenging, but supportive, low-risk
learning atmosphere and activities that build confidence, as well as competence.
Each training session begins with an oral assessment of the participants'
learning acquisitions. This allows for articulation and integration of new
knowledge and skills. Additionally, participants will be able to state needs
and concerns for the day's training so that instructors may incorporate those
into the day is plan. Most learning and case analysis groups range from two
to six persons so that participants will have an easy time contributing to
discussions prior to whole class discussions. Role plays or simulations are
done in groups of three with two participants and an observer for feedback.
- Require a variety of learning activities which
are interactive, meet their learning styles and prompt critical thinking and
problem-solving. Whiled 1 lecture is an efficient way to deliver information,
it should be only one~of~ t he many teaching techniques used since it meets
the learning style of only 20 percent of the adult population, while another
20 percent are visual learners and the remaining 60 percent require a mixture
of learning modalities. Teaching using interactive learning helps translate
theory into practice and leads to knowledge and skill acquisition. Interactive
learning also increases the level of critical thinking and problem-solving
required of participants.
CENTER FOR EXCELLENCE
IN TEACHING - TEACHING TIP SHEET
Checking For Learning
Checking for Learning is essential whenever you
or your student are transmitting information. Remember: telling is not
teaching and listening is not necessarily learning. Checking for learning
is for your benefit diagnostically and it helps the student synthesize his/her
learnings and articulate them. Checking for learning also supports students'
retention and integration of material, and precipitates higher level thinking.
Techniques for Checking for Learning -
Assessing Prior Knowledge and Learning
- Questionnaire:
Open-ended, short answer, or multiple choice. This is not a test!
Check it in class to make sure that students get the feedback on their level
of knowledge. These can also be done in a pair or small group so that
discussion precedes answers.
- Focused Listing:
Prepare terms, names, or concepts for the students' response. This
can be shared individually or in small groups.
- News Flash/Sound Bites:
Students state what they know as a short written newsflash or as a sound
bite that might be the lead in for a radio or television show on the topic.
- Five Bullets and a Summary:
Students are to state their knowledge in no more than five factual bullets
and a one sentence summary.
- Three Step Interview:
Break students into two pairs to make groups of four. Each pair
has an A person and a B person. Person A interviews person B in each
pair. They then switch roles of interviewer/interviewee. When
interviews are done, each person reports out to the group of 4 what they have
learned about the knowledge of their partner on the topic. This can
be reported to the whole class orally or on a large print paper.
- Journal Entry:
Have students prepare a short journal entry in response to your prompt.
These can be turned in, reported orally, or shared with a partner.
- Paired Sharing:
Have students share their knowledge with a partner. Ask students what
they heard in the pairs.
- Misconception/Preconception Check:
Instructors identify troublesome common misconceptions or preconceptions
about the subject and put those into a list. Create a Likertstyle response
for students or make a true/false statement list. Sort data and present to
students.
Quick Checks for Classroom Acquisition/Learning
- Empty Outlines or Mindmaps:
Instructor creates an outline or mindmap of the material to be covered
with blanks in it for the students to fill in at intervals during class. These
can be pair checked or turned in to the instructor.
- Memory Matrix:
Instructor creates a two dimensional matrix to organize information and
show relationships. In a memory matrix the row and column entries are given
but the cells are left empty for the student to fill in.
- Minute Paper:
Student has one minute to discuss what s/he knows about the subject. These
are turned in to the instructor and discussed in the next class.
- NewsFlash or Sound Bites:
Students state what they know as a short written newsflash or as a sound
bite that might be the lead in for a radio or television show on the topic.
- Muddiest Point:
Students jot down a response to the muddiest point for them following
a lecture, discussion, or a homework assignment. Those are answered in class
by the instructor.
- Form a Question:
Students form a question as if they were checking for learning. These
can be drawn from the class orally or in writing (3x5 cards work well). This
can also be completed as a paired activity. Questions that cannot be answered
in pair can be directed to the class.
- Make a Connection:
Ask students to make a connection from the new material to something that
have experienced in their professional or personal experience This can also
be written in a learning log to be collected at the end of class.
- Apply the Concept, Theory, Model:
Ask students how information, concept, theory, or model can be applied.
Share the application with a partner, the class or the teacher in writing.
This can be accomplished with a 3x5 card or a learning log.
- Hand Signals/Cue Cards:
YIN, T/F, 1-5: Ask students for answers to a question through the use
of yes/no or true/false signals (hand signals. The show the response signal
all at once so that the instructor gets a quick eye view of knowledge. Students
can also show their degree or agreement or disagreement with a statement by
showing a number of fingers corresponding with Likert scale numbers. They
can also show their perception of their learning with this technique.
- One word/phrase/sentence learning:
Ask students to identify one new or renewed learning for them from the
lesson taught.
- Graffiti Wall:
Ask students to write their learning from the lesson taught on a graffiti
wall or sheet. This can be used once or make an on-going learning wall.
Reflective Checks for Learning
- Invented Dialogues: In inventing dialogues,
students synthesize their knowledge of issues, personalities, and historical
forms into the form of a structured dialogue. Two levels of this assignment
are possible. Students weave together existing quotations for a dialogue or
create a dialogue from their knowledge of the characters.
- RIC/P Dialogue Journal: Ask students to go through
the steps of reflecting on what they know, making connections to something
else they know or have experienced, and project a practical use for the information
or learning. This is placed in a journal where the instructor can respond
to it. Grades can respond to the levels: C for only reflecting, B for reflecting
and connecting, A for doing all three processes. Essentially the role of the
instructor is to comment and ask questions for the student to consider.
- Graphic Organizer Completion: Have students
fill in any graphic organizer such as a Venn Diagram or flow chart with information
learned from class, texts, and/or other sources. Graphic organizers prompt
a type of critical thinking you wish to precipitate in students as well as
checking learning.
- Approximate Analogies: Working individually
or in pairs have students identify key relationships between points made in
lecture or reading with something outside of class or other concepts in class.
Model the strategy for them or prompt them with starting key points.
- Application Cards: Have students write down
applications for concepts shared. These can be turned in to the instructor,
or shared with others in the class discussing similarities and differences.
Ten Methods to Get
Participation at Any Time
Active learning cannot occur without student participation
There are various ways to structure discussion and obtain responses from students
at any time during a class. Some are especially suitable when time is limited
or participation needs to be coaxed, You might also consider combining these
methods--for example, using subdiscussion and then inviting a spokesperson for
each group to serve on a panel.
- Open discussion: Ask a question and open it
up to the entire group without any further structuring. the straightforward
quality of open discussion is appealing. If you are worried that the discussion
might be too lengthy, say beforehand, "I'd like to ask four or five students
to share..." To encourage students to raise their hands, ask, "How
many of you have a response to my question?" Then, call on a student
with his or her hand raised.
- Response cards: Pass out index cards and request
anonymous answers to your questions. Have the index cards passed around the
group or otherwise distributed. Use response cards to save time or to provide
anonymity for personally threatening self-disclosures. The need to state your
answer concisely on a card is another advantage.
- Polling: Design a short survey that is filled
out and tallied on the spot, or poll students verbally. Use polling to obtain
data quickly and in a quantifiable form. If you use a written survey, try
to feed back the results to students as quickly as possible. If you use a
verbal survey, ask for a show of hands or invite students to hold up answer
cards.
- Subgroup discussion: Break students into subgroups
of three r more to share (and record) information. Use subgroup discussion
when you have sufficient time to process questions and issues. This is one
of the key methods for obtaining everyone's participation.
- Learning partners: Have students work on tasks
or discuss key questions with the student seated next to them. Use learning
partners when you want to involve everybody but don't have enough time for
small-group discussion. A pair is a good group configuration for developing
a supportive relationship and/or for working on complex activities that would
not lend themselves to large-group configurations.
- Whips: Go around the group and obtain short
responses to key questions. Use whips when you want to obtain something quickly
from each student. Sentence stems (e.g., "One change I would make in
the United States is...") are useful in conducting whips. Invite students
to "pass" whenever they wish. To avoid repetition, ask each student
for a new contribution to the process.
- Panels: Invite a small number of students to
present their views in front of the entire class. An informal panel can be
created by asking for the views of a designated number of students who remain
in their seats. Use panels when time permits to have a focused serious response
to your questions. Rotate panelists to increase participation.
- Fishbowl: Ask a portion of the class to form
a discussion circle, and have the remaining students form a listening circle
around. Bring new groups into the inner circle to continue the discussion.
Use fishbowls to help bring focus to large-group discussions. Through time
consuming, this is the best method for combining the virtues of large- and
small-group discussion. As a variation on concentric circles, have students
remain seated at a table and invite different tables or parts of a table to
be the discussants as the others listen.
- Use a fun exercise or a quiz game to elicit
students' ideas, knowledge, or skill. TV game shows such as Family Feud or
Jeopardy can be used as the basis of a game that elicits participation. Use
games to spark energy and involvement. Games are also helpful to make dramatic
points that students seldom forget.
- Calling on thin next speaker: Ask students to
raise their hands when they want to share their views, and request that the
present speaker call on the next speaker (rather than the teacher performing
this role). Use this technique when you are sure there is a lot of interest
in the discussion or activity and you wish to promote student interaction.
from Mel Silberman's book, 101 Strategies
to Teach Arty Subject
Engaging Students Through
Learning Pairs
One of the most effective and efficient ways to
promote active learning it so divide a class into pairs and compose learning
partnerships. It's hard to get left out in a pair. It's also hard to hide in
one. It works with the learning styles of introverts and extroverts. Learning
partnerships can be short or long term. Learning partners can undertake a wide
variety of quick tasks or more time-consuming assignments, such as those in
the following list.
- Discuss a short written document together.
- Interview each other concerning partner's reactions
to an assigned reading, a lecture, a video, or any other educational activity.
- Critique or edit each other's written work.
- Question your partner about an assigned reading.
- Recap a lesson or class session together.
- Develop questions together to ask the teacher.
- Analyze a case problem, exercise, or experiment
together.
- Test each other.
- Respond to a question posed by the teacher.
- Compare notes taken in class.
- Share a learning from class,
- Identify an application of learning from class.
from Mel Silberrnan's book, 101 Strategies
to Teach Airy Subject
Ten Questions to Obtain
Student Expectations
An active learning environment is a place where
students, needs, expectations, and concerns influence the teacher's instructional
plans. You can vary the questions you ask to find out from students what their
goals are. Some may be especially appropriate to your situations. You can obtain
answers through the ten methods to obtain participation that were described
earlier.
- What questions about (subject matter of class)
do you come with?
- What information or skills do you want to get
from this class?
- What information or skills don't you need or
don't you want?
- What do you want to take away from this class?
Name one thing.
- What are your hopes for this class? What are
your concerns?
- Do the class objectives match what you need?
- What knowledge or skills do you feel you need
to have? Which ones would be nice to have?
- What are your expectations about this class?
- Why did you choose this class (if the class
is elective)? Why did you come?
- What have you gotten from previous classes on
this topic?
from Mel Silberman's book 101 Strategies to
Teach Arty Subject
Ten Strategies to Form
Learning Groups
Small-group world is a significant part of active
learning. It important to form groups quickly and efficiently and at the same
time, to vary the composition and sometimes the size of the groups throughout
the class. The following options are interesting alternatives to letting students
choose their own groups or counting off up to a number you have designated.
- Grouping cards: Determine how many students
are in the class and how many different groupings you want throughout the
session. For example, in a class of twenty, one activity may call for four
groups of five; another for five groups of four; still another for six groups
of three with two observers. Code these groups using colored dots (red, blue,
green, and yellow for four groups), decorative stickers (five different stickers
on a common theme for five groups--for example, lions, monkeys, tigers, giraffes,
elephants), and a number (I through 6 for six groups). Randomly place a number,
colored dot, and sticker on a card for each student and include the card in
the student's materials. When you are ready to form your groups, identify
the code you are using and direct the students to join their group in a designated
place. Student will be able to move quickly to their groups, saving time and
eliminating confusion. To make the process even more efficient, you may want
to post signs indicating group meeting areas.
- Puzzles Purchase children's jigsaw puzzles or
create your own by cutting out pictures from magazines; pasting them on cardboard;
and cutting them into the desired shape, size, and number. Select the number
of puzzles according to the number of groups you want to create. Separate
the puzzles, mix up the pieces, and give each student a puzzle piece. When
you are ready to form your groups, instruct students to locate Close with
the other pieces needed to complete a puzzle.
- Finding famous fictional friends and families:
Create a list of famous fictional family members or friends in groups of three
or four (e.g., Peter Pan, Tinker Bell, Captain Hook, Wendy; Alice, Cheshire
Cat, Queen of Hearts, Mad Hatter; Superman, Lois Lane, Jimmy Olsen, Clark
Kent). Choose the same number of fictional characters as there are students.
Write the fictional names on index cads and give each student a card with
a fictional name. When you are ready to form groups, ask the students to find
the other members of their "family." Once the famous group is complete,
they can find a spot to congregate.
- Name tags: Use name tags of different shapes
and/or colors to designate different groupings.
- Birthdays: Ask students to line up by birthdays,
then break into the number of groups you need for a particular activity. In
large classes, form groups by birth months. For example, 60 students can be
divided into three groups of roughly equal size by composing groups of those
born in (1) January, February, March, and April; (2) May, June, July, and
August; and (3) September, October, November, and December.
- Playing cards: Use a deck of playing cards to
designate groups. For example, use jacks, queens, kings, and aces to create
four groups of four, and add additional number cards depending on then umber
of students. Shuffle the cards and deal one to each student. Then direct students
to locate others of their kind to form a group.
- Draw numbers: Determine the number and size
of the groups you want to create, put numbers on individual slips of paper,
and place them in a box. Students draw a number from the box to indicate the
group to which they belong. For example, if you want four groups of four,
you would have sixteen slips of paper with four each of the numbers 1 through
4.
- Candy flavors: Give students each a wrapped
piece of sugarless hard candy of various flavors to indicate groupings. For
example, your four groups might be lemon, butterscotch, cherry, and mint.
- Chose like items: Select toys on a common theme
and use them to indicate groups. For example, you might choose transportation
and use cars, airplanes, boats, trains. Each student would "draw"
a toy from a box and locate others with the same toy to form a group.
- Student materials: You can code student learning
materials using colored paper clips, colored handouts, or stickers on folders
to predetermine groupings.
from Mel Silberman's book, 101 Strategies
to Teach Any Subject
Ten Tips
When Facilitating Discussion
Class discussion plays a vital role in active learning.
Hearing a wide variety of views challenges students' thinking. Your role during
a group discussion is to facilitate the flow of comments from students. Although
it is not necessary to interject after each student speaks, periodically assisting
the group with their contributions can be helpful.. Here is a ten point facilitation
menu to use as you lead group discussions.
- Paraphrase what someone has said so that the
student feels understood and the other students can hear a concise summary
of what's been said at greatest length: So, what you're saying is that you
have to be very careful about the words you use because a particular person
might be offended by them.
- Check your understanding against the words of
a student or ask a student to clarify what he or she is saying: Are you saying
that this political correctness has gone too far? I'm not sure that I understand
exactly what you meant. Could you please run it by us again?
- Compliment an interesting or insightful comment:
Let's a good point. I 'm glad that you brought that to our attention.
- Elaborate on a student's contribution to the
discussion with examples, or suggest a new way to view the problem: Your comments
provide an interesting point from the minority perspective. We could also
consider how the majority would view the same situation.
- Energize a discussion by quickening the pace,
using humor, or if necessary, prodding the group for more contributions. Oh
my, we have lost of quiet people in this class! Here's a challenge for you.
For the next two minutes, let's see how many words can you think of that are
no longer politically acceptable.
- Disagree (gently) with a student's comments
to stimulate further discussion. I can see where you are coming from, but
I 'm not sure that what you are describing is always the case. Has anyone
else had an experience that is different than Jim's?
- Mediate differences of opinion between students,
and relieve any tensions that may be brewing. I think that Susan and Mary
are not really disagreeing with each other but are just bringing out two different
sides of this issue.
- Pull together ideas, showing their relationship
to each other. As you can see from Dan's and Jean's comments, the words we
use can offend people. both of them have given us an example of how they feel
excluded by gender-bound words.
- Change the group process by altering the method
for obtaining participation or moving the group to a stage of evaluating ideas
that have been placed before the group. Let's break into smaller groups and
see if you can come up with some criteria for establishing gender-sensitive
word usage.
- Summarize (and record, if desired) the major
views of the group. I have noted three major ideas that have come from the
group's discussion as to when words are harmful: (1) They exclude some people.
(2) They insult some people. (3) They are determined only by the majority
culture.
from Mel Silberman's book, 101 Strategies
to Teach Any Subject
TIPS FOR AN "INTERACTIVE
LEARNING" LECTURE
The probability of learning taking place in your
classroom increases dramatically if you attend to the following four principles
in selecting instructional strategies.
- Maintain a supportive, low risk learning environment.
You do this in many ways from the method in which you physically set up the
seating in your classroom to the manner in which you ask questions and respond
to student answers.
- Engage students actively in learning. Listening,
reading, or watching are the lowest levels of engagement. Higher levels of
engagement include critical thinking and problem solving.
- Include activities that check for students'
level of learning so that you can modify instruction as necessary.
- Increase the level of students' critical thinking
through the use of specialized questioning techniques.
Try these tips:
- Begin your lecture with a question. Pair students
to discuss the answer and share out with the group. The type of questions
depends on what you want to accomplish. You can assess the students' current
level of knowledge with "Tell me what you currently know or have heard
about __________." This will allow you to adjust your lecture to meet
their needs and to include some students to add their experience or prospective
on what ;you are telling the group.
- Begin your lecture by posing a problem that
could be solved or a challenge that could be addressed with the information
from your lecture. Example for a lecture on Modes of Advertising: "You
want the attention of consumers who typically don't use your product. How
would you both get their attention and urge them to buy?" Give the students
time to jot down their thoughts or talk with other students. Gather some of
the answers and present your lecture building on their responses. This method
gets students thinking critically and helps them make connections from your
lecture to what they know.
- Adult attention span is only 7 to 20 minutes.
"Chunk" your lecture into appropriate time blocks with small interactive
activities interspersed. This refreshes attention span and provides student
engagement with the material, opportunities to check for learning, and opportunities
for critical thinking and problem solving. Questions can be answered by individuals
writing in a learning log, or shared with a partner or small group include:
- Give the main points of my talk thus far.
(retention)
- What question could you pose for your partner
over what I have just covered? (comprehension)
- What is the muddiest point for you from the
lecture? (comprehension, checking for learning)
- What connections can you make from this lecture
to what you already know or what we have already covered? (connections,
integration)
- How might you apply this information in your
workplace or How has this been used in your experience (connections, projections,
application, problem solving)
- Write a good test question for the material
you have just heard on a 3"x5" card and give to the instructor.
(comprehension, evaluation)
- Use the 3"x5" cards to ask
questions for a summary.
- Ask students for a one word, phrase, or
sentence summary of what they learned. Put that information on the board for
shared class knowledge. (checking for learning)
- Ask students to make a connection to other
[earnings in the course. (checking for higher level learning)
- Ask students what they would still like
to know (projection, focus for next class)
Many of these activities take as little as one
minute, but have to take no more than five minutes. Each,however, engages students
and gets them thinking and learning.
REFLECT - CONNECT
- PROJECT
| Purpose:
|
A teaching technique that helps
students increase their level of learning and critical thinking from simple
knowledge acquisition to comprehension to application. |
| Method: |
Review with students the
meaning of each of the three action phases:
Reflect: What did you learn
or find interesting? (in the chapter you read or the lecture you heard
or the activity you just experienced) This is a statement of what they
took from the experience.
Connect: What meaning did
you make of the reading or activity? In other words, can you make any
connections between this information and personal or professional experiences?
Project: What could you
do with this information? How could you apply it to personal or professional
contexts?
|
| Uses:
|
- Use this as a way of engaging students
in reading assignments. If they keep a R-C-P log you may give a Pass/Fail
grade based on doing the assignment, or you can give C grades for
Reflect only, B grades for Reflect/Connect, and A for the ability
to Reflect - Connect - and Project.
- Use R-C-P as an organizer for pairs
of students who are listening to a lecture. You might want to stop
periodically for R only, or R and C. R-C-P could be used as a paired
discussion at the end of the lecture and as a preparation for class
discussion.
- Ask students to use R-C-P as an organizer
for essay exams. Essentially they are writing what they know, what
meaning they make of it, and how the knowledge can be or has been
applied.
|
With kind permission
of Dr. Karen L. Spencer,
Tel: (410) 531-5356 or e-mail: klspda@aol.com
Center for Excellence in Teaching
Johns Hopkins University
© GRC-RCMP
ecdd1140.doc
September 1, 1998